Evils of Land Bound to Darkness

Week 1

This week the players created characters and they found out that the region has been having a bit of a orc problem and the town has setup to begin looking for people to help control the orc raids and has they setup for war. After trying to search for some 4 hours the ranger finds somme tracks of orcs. The group followes them and finds some orcs 3 orcs where pulling a orc injured orc back to their base camp. After a great fight the party comes out the victors with some great shots from the bard.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Week 2

The party finishes up purchasing additionial equipment for the next run on attacking the orcs. The Ranger searching for tracks finds some strange dog like tracks, but they where werid like sometimes their some times not. After thinking about it both the cleric and psyhic reliezed they where blink dog tracks and that they maybe hunting orcs in the area. So they followed them and found out that they are engaged fighting some 6 orcs. The party uses this to their favor and for the most part they pick them one by one from range closing in to finish off the last one or two. After that the dogs not seeing them has hositle they demension door away. So being uninjuried they look for some more tracks they find it again these tracks are strange they seem like a bear on two feet. So the bard so we most be hunting some dancing bears. They follow it into the forest and find that 4 orcs are talking to some bug bears. The Bug bears start to walk away but orcs spot them. The party finish off three of the orcs petty easy but long has both sides had a hard time attacking in the forest. 4 orc hits the bard and he goes down, the party misses him and has he moves over the body of the bard he fails his balance and falls over. The cleric gets to bard and gets the party’s wand off him and heals the bard. The bard awakens to being on the ground with a orc on the ground right next to him. He waits for the orc to get up and hits him in the legs from the ground hurting the orc but not killing him. The orc then uses his falichon on the bard missing his head by a few inchs. The party then finish off the fourth orc. About a few seconds before they do the ranger is engaging one of the bug bears. The cleric and psyhic then start to work on the other bug bears. The use almost all their powers to kill the one bug bear. WIth the cleric using inflict wounds to hit and the pshyic using mind powers to both absorb damage the bug bear was doing and to finish him off with a mental attack. The bard during this time has taken the wand back from the cleric and spends his time trying to keep the cleric up has the ranger moves around the party to try and shot arrows at the bug bears. After a long fight with the second bug bear he releize he has little hope after failing to break the want that he must run. After he does the ranger is able to shoot him in the back has he is running away. After that they heal up and collect the loot to find that one of the bug bears had a map. They seen two points the cleric able to readone saying silvery water and one bad water. They go back to town getting late at about 3am. So they get a room and sleep in and sell the loot. The bard using his knowledge of the region the finds that are two seers in town that maybe able to help one being a famous loremaster and the other is trainie. KNowing the loremaster is costly they go to his trainie to find out what he may know. For 5 gold the tell him that in the past alot wizards call from the planes aoa these silvery oozes that like to be near water and like to eat the magicial energy that raditates from a magic item. And that is where we stop for week 2 of are gaming.

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Week 3

This week the group sold off the stuff from the last outing. Has the group heads for the silvery water the come across some more blink dog tracks, but think it best they don’t follow them. So off into the forest they found some more tracks this time of some bears, but in the end they think it best to forgo attacking them. Then after about 6 hours in the forest the group smells some smoke off into the distance. They then following to finding the bard getting a poke from behind and at is shin level and a high pitch voice saying you any good with that? Ie looks and sees the one foot tall fairy creature and he reponses yes and the fairy creature says you want to have a duel off and the bard is like yes. Both did a very good song in the end even the fairies agreed that he had won and their for they some what trusted the big people. So they tell them of their problem the their village was attacked by some orcs and they would like if they could help them. So the party agrees and track the orcs down about morning the party tries to sneak up on the orcs but to know avail has the manage to kill the guard but not before he awakens the other orcs. A great battle starts has the party cleric gos down first. Next his skelton. One by one the party members drop the bard next after slowing down the orcs for a round, but it is not enough he heal some too. He goes down. The psyhic shows some combat ability and takes a beating but manages to kill two of the orcs, but he goes down. All is left is the ranger who is wounded but still trying to fight. He takes a big hit from the orc, but he returns the favor and kills him orc. Last its a down to the ranger and the orc shaman. Lucky for him the shaman is out of spells and goes to engage him in melee. The ranger don’t know if from his injuries or bad luck but can’t seem to hit the shaman, but lucky for him the shaman is not very good at melee either. Though the after some 20-30 secs does hit ranger will this spell doom for the party. But no it is just a prick and the ranger manages to stay up. IT almost has if the that prick is what he needed because got the ranger going and he quicky finishes off the shaman and begins to get the party up. After a resting up after a long night though the woods. They head back to the fairy and get a knowledge of another location of ruins. So they head off to silvery water. They found their what they though was going to be their aoa. Though even with this knowledge of what they most likely face they know nothing about what it can do and are in a bit of trouble has it attacks the psyhic and hurts him greatly, but in the end they the sphere well the party can’t seem to do anything to it, but then the party thinks maybe we need a magic weapon and the bard goes for the light crossbow that is in the water that going blue and the ranger takes out his bow. The fight is hard, but with the aid of magicial weapons they are able to kill it. That is where we stop for the evening.

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Week 4

This week the party goes off to search the ruins they found a bit more then they could handle with a large owl. Then after that they pushed on to find an Owlbear. Though the first one was a bit of a challenge the party moved on and attempted to get the mother of some Owlbear cubs. They didn’t end well the party had to sneak out a old tunnel and so they went back to town and got some more supplies. They then came back to the Owlbear and was able to kill it and capture the cubs. They moved on to investigate the old wizards tower. Where they found a few traps and some old books. When they invesitgated the books they found a hidden passage with a gargoyle hidden behind it. It attacks the party and with a little bit of fight they kill it.

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Week 5

This week the party continue on based the gargoyle to a locked door. After a couple of hours trying to get passed it the ranger/rogue finds a hidden switch to open it. They over on to a room with a 60% decline to a pit trap. They search it and find a ruby and a wand but nothing else. So after a bit of searching they notice the painting on the wall and the bard remembers that elves would often make portals on large sculpture/paintings. Though they can’t figure out a way to get to it search for it, but after a bit of thinking the ranger/rogue and bard come up with the idea they has to be more to this. The Ranger has to go searching down the path. He finds a hidden switch and it opens a path across from the pit. So after much the bard goes down remembers he has a grapping hook and the party though him up a rope it takes a couple of mins of tossing but they get it to the bard and takes a few mins of try to hit it and get it in the wall. The party continue to try and get passed the trap and they follow it around to a door this the ranger looks and looks for a way to open it can’t find one, but in the process finds a hidden door close to it. They follow it around and find an interesting character Maug that happens to been down here for some time since the last elven decline some 2200. Keeping with his law nature he can’t leave his post, but the party does convents him that he could sell him his contract and they offer him a 1000 gold for in service and then the party tells him to depart and he is released from his contract. The ranger finds a trap on the door. He sets off the trap and Causes the chamber to collapse, but lucky for the party the age of the trap causes it not to complete work and only half of the room fills with a mound and rock. After a couple of trys the ranger couldn’t get the door open the party manages to past him a wand so he can continue to try and get the door open. He does and he finds three built in stone chests all locked and trapped. They after a bit of trouble with the first one (left) they find some nice items in it. Next they work on the right chest and get it quickly and then again some nice items. After trying for an hour they can’t seem to get the big middle chest and the damage of the trap seems to be increasing. Not wanting to test the ranger’s luck anymore they move on back to town. They sell their stuff and the cubs and that is then end of week 5.

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And then there were Orcs...and a child

I wasn’t happy with being left behind to guard the orphanage, figuring it meant the others didn’t trust me to behave in a way they thought appropriate at the castle where they were headed, or they felt the job of guarding the children being moved was just too much for me to handle. Oh, well that means Michael and I have the duty of guarding the orphanage along with those of the staff that decided to stay behind. I almost wish there was something important enough here to bring a few of those orcs this way, I hate this boredom!

Mental note, next time wish for riches, fame, women, anything but orcs. There must be 30 of them heading this way! Michael volunteers to take some of the staff downstairs to re-enforce the doors, and the remaining staff and I begin peppering the orc formations from upstairs with crossbows. While I and my group of very inexperienced crossbowmen do their best to deter the orcs, hoping to convince them that there are easier buildings to break into and loot I notice a group of four adventures coming to our aide. The crossbowmen and I manage to kill four orcs but at this rate the orcs could get in here at any moment, I figure better safe than sorry so I cover myself with a field of force in the event hand to hand combat becomes necessary and check on the progress of the coming reinforcements. One of the group is braver than the rest and he…no wait, she runs nearly up to the door to take on eight of the orcs single handedly, while others from her group separate themselves as orcs begin advancing on them. Not liking one vs eight the odds, I put away my crossbow, and reach into my subconscious summoning the rites needed to put as many of the orcs to sleep as possible. Unfortunately I’m only able to put one to sleep and I yell, leave him we can interrogate him later, the woman doesn’t seem the least bit phased by their numbers as she begins swinging her mighty blade and sweeping arcs fighting off four orcs with apparent ease while the remaining three seem to be keeping their attention on destroying the doors. Realizing those three could turn any moment to overwhelm the battle mainden when they realize those doors are nearly impenetrable, I throw safety and logic to the wind and decide I can’t in good conscience stay up here. I tell her not to worry I’ll be there shortly, and leap out of the window, summoning my monks gift I land gently near the three orcs not in combat and bend reality in my favor and fill the air with a spray of colors hoping to incapacitate them. Only one of them is effected so I launch a flurry of blows at the nearest orc. As we engage in combat I realize that these are no ordinary orcs. As evidenced by the gash I have taken down my chest, they wield their weapons too well, and fight in too focused a manor. I can’t stand toe to toe with him, his size and savagery are too great so I stun him removing him from combat. Ok, from eight vs one to five vs. two, this is getting better. One of the crossbowmen manage to drop another orc decreasing their numbers even more. The sword mistress drops one of her orcs, and by the time I get to her the remaining orcs look pretty injured. I flank an orc and the two us are able to bring him down quickly with her scoring the final blow which she then cleaves onto another orc and scores another powerful blow. It is obvious that she is grievously wounded and I tell her if she can get to it there is a potion at my belt. Likely due to the battle frenzy instead of going for it she takes another mighty swing. Seeing her intent is to finish this I grapple one of the remaining orcs so she doesn’t have to split her focus. This one is big, deprived of his sword in the grapple, he manages to land a solid punch that makes me see stars for a second. Not liking this one bit, I tie up both of his arms in arm bars, pinning his body against me, trip him to the ground, and then launch a head butt that slams his nose cavity through his brain and his eyes go dim. I get up in time to see the sword maiden cutting the final orc in two.

At that point another of the group approaches and heals both me and his female companion. As I replay the battlefield in my minds eye to see if I missed anything I remember that there were two more people with her and off in the distance to see a man yielding a sword lowering his blade with four bodies surrounding him. I’m impressed not as his swordsmanship but at the team work as I notice several scorch marks on the ground where lightning bolts have struck, and multiple arrows protruding from a few of the bodies from the female archer who waves at him from the distance. Before I can continue to assess the battlefield or thank the group for all their help I hear an explosion and screams coming from the left side of the building. Dammit, in all the excitement I’d forgotten that there were at more orcs out there. I hope Michael is doing a good job holding them off. I call to the winds to give me speed and sprint towards the sound of the trouble. The rest of the group do not want for bravery and they come after me as fast as they are able. As I get to the side of the building I find a whole blown in the wall and upon entering I find Michael’s body, a few dead orcs, and blood leading up the stairs along with the sound of fighting coming from above. While checking to see if Michael still lived I quickly removed the monastery property off of his corpse then ran for the stairs. Upon reaching the third floor I hear the fighting coming from the storage room. As I get to the door opened I see one of the boys from the orphanage standing in shock and our cook of all people sword in hand holding off 10 Orcs. I try to invade the mind of the closest orc to turn him into a comrade but his battle frenzied rage allows him to shrug off my charm compulsion. The Cook looks at me like I’m an idiot and yells, save the boy, they are here for him, he is all that is important, I will hold off the orcs, just get the boy and get out of here. Just as he says these words one of the orcs slams the flat of his blade against the child’s head knocking him unconscious. I realize that stepping into that room to get him means that at least 4 orcs are going to have free reign to try to remove my head from my shoulders but I see little choice so I put my full focus on defense preparing to dodge as many blows as possible and head into the room. As I’m moving in that direction the group catches up to me and my healer from earlier lays hands on me and I feel the grace, speed, and dexterity of the cat flow into me. Making full use of his gift I grab the child, throw him over my back and sprint from the room managing to avoid all four orcs that are trying to both hit me and avoid hitting the boy. As I run to another room to jump out the window I see the sword maiden using her body and blade to block the doorway and the healer assisting her by dropping a small ball of flame in the pathway of the orcs. I yell at them that it is time to go as I jump out the window and slow my fall. I hear a small explosion from inside then see a lightning bolt through one of the windows and begin to worry that the orcs have trapped them and they are not able to get out. They came to my rescue and I am going to do the same. I give the kid a healing potion and once he has his senses again I arm him with a dagger, tell him to hold on and I sprint back to the entrance. Just as I get there the the rest of the party come out at a run. The group decision is that we run and get the kid to safety so we can sort all of this out. We agree that the Spell School is the closest/safest place to go. I notice that the orc that I put to sleep is now completely tied up and ask two of the group if they can carry him between them as we flee so we can interrogate him later.

As we make it to the magic school they explain that most of the masters of the tower have been summoned to the castle to help with the defense there just like the masters of my monastery so they are not able to teleport us to the castle, but they do offer to give us sanctuary inside of their walls. Always looking for a silver lining, maybe while we are here I will have a little time to copy a few new spells into my spellbook. After interrogating the orc, our group goes off to sleep after agreeing that in the morning we would gather and make a plan. That night my dreams are vivid and when I awaken I feel puzzles pieces have come together in my mind and my brain is screaming for me to write down what I figured out. As I open my spellbook and begin to write furiously it dawns on me that I’ve figured out how to cast new spells of greater power.

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Hydra..its what's for dinner...Yep, sure we will take Gunter to...wait, what did you say...Prince Gunter..oh boy?
After a good nights rest, and thanks to the generosity of Rath and one of his wands all my wounds are mended and I’m feeling pretty good. The group reconvenes to discuss our plans for the day and we go back and forth between taking the kid with us to the castle meaning if we get attacked by orcs he may be in danger, or leaving him here while we go scouting for a way inside then coming back to get him. Not liking the idea of him being here with no one guarding him we compromise on disguising him and taking him along with us. When we discover that no one in our group has the faintest idea on how to create a good disguise Winter (Alana?) suggests we put him in a dress and call it a day. With all the markets closed and the male wizards offering us dress like robes if we are willing to part with a gold coin, Gunter actually comes to the rescue and solves the problem. After he is able to convince the adults he isn’t helpless and finds out what we are trying to accomplish he finds a matronly wizard and talks with her. The four of us all look at each other with slightly glazed eyes as he pulls her aside and talks with her, we are sure he I just explaining what we explained to him but somehow the conversation he is having seems to be on such a level that we all feel out of our depth. He then walks away with her and comes back in a dress, with makeup and even a wig, we barely recognize him. From there we depart the wizard school and make our way to the castle. I scout a little ahead, with Winter, Bruce, and Gunter a little behind me and Rath and his friend trailing behind. The city looks devastated, smoke, ruin, rubble strewn everywhere, but we don’t see any people or orcs anywhere. Upon getting closer to the walls I notice metallic glint coming from a second story window of a home over watching the gate. I come back to the group and let them know that I’m going to go investigate the house and make sure its not an orc or someone who will raise trouble for us. Finding the backdoor locked, I scale the wall, open a second story window and climb inside. It sounds as if there is at least one person in the house on the same floor as I’m on, and they may have heard me come in so I decide to wait a while and see if they come to me. Eventually I tire of waiting, and throw a pillow down to get the attention of the group. They notice the signal and coming running. I pantomime that I’m going to go find whoever this and Winter starts banging on the back door to cause a distraction. Upon opening the door, I don’t see whoever it is that I had been hearing walking around. I let the rest of the party in and we search the house. We never do find the mysterious person who I saw watching the gate but we do come across a ritual in one of the rooms. From what little I can tell from reading it, the ritual seems pretty dark and nefarious, to the point where I get bad feeling about it. I decide I’d prefer to destroy it than see it fall in the wrong hands or worse get stopped and have to explain why I have something that is appears to be evil on my person. Winter suggests the hearth while I’m contemplating the best means of doing away with it. I throw it in and launch of flare of flame from my finger and gleefully watch it burn. As we are leaving the house Winter and I get into a discussion with Rath about the ritual that I burned. He makes the point that while destroying it was an option we could have just as easily taken it to study further and if it wasn’t to our liking given it over to a temple or magic school for them to dispose of it. Perhaps in my striving for neutrality, my outlook is more morally good than I supposed because something about the ritual set so bad with me that I wanted to see it destroyed. I already war within myself between chaos and obeying the laws of this land, I don’t look forward to an additional quandary in my moral fiber between goodness and neutrality. Oh well something for me to ponder on another day. These thoughts float to the back of my mind right along with the realization that if I was wrong and there was no orc, I just broke into a stranger’s home and destroyed some of their private property. Upon getting to the gate we find the corpses of several guards and orcs, and find the gate along with the walls sundered by fire spells. After passing through the broken down defenses we get to the castle and decide its likely better to enter through the sours than announce our presence at the front doors, or chance encountering any orcs still trying to battle their way in. The first sour grate we get through has already been destroyed and assuming orcs have tried to get in this way we pass it by looking for another entrance. Once we reach the second sour grate Rath summons an water medium sized elemental and it begins trying to bash its way through the sour grate. Realizing that we are making a lot of noise Winter suggests we leave the area to go see if there are any other entrances and then come back here and see if we called attention to ourselves. The third grate we find looks new and Rath and I confer and decide that in addition to being incredibly sturdy the it also looks to be magical but we can’t figure anything else out about it. Deciding we’ve wasted enough time here we return to the second grate and I join the water elemental in sundering a path through the grate and we enter the castle’s sour system. Traveling seemed pretty simple until we reached a dead end that required us to go up 20 feet before continuing. The climb though slippery wasn’t too difficult for me and after I lowered a rope Bruce and Rath were able to scale the climb as well. Winter not only climbed the wall with no difficulty, she managed it with Gunther on her back. Unfortunately after that we came to a pool of arcane chaos energy that after a little discussion we realized was more of a threat than we were willing to face knowing that there were other entrances to be explored. After backtracking back to the beginning and entering the first grate Bruce notices humanoid tracks along the sour path. Eventually we find six orc corpses with blackened hands and feet and Bruce checks the bodies and tells the group that it looks like they all died from intense cold, frostbite, or even hyperthermia. Winter along with Rath’s companion begins looking for traps but no one finds anything so Rath casts detect magic to see if there are any magical traps, he detects 3 areas of magic ahead so we continue on our way to investigate. As we turn the corner we see a 7 headed hydra a wealth of information springs into my mind telling me its weaknesses and vulnerabilities as well as things I need to watch out for. I wipe my fingers over the amulet on my necklace and whisper my thanks and then tell the group that it breaths cold, and that we have to cut the heads off to kill it but that after cutting them off they grow back two for everyone cut off unless the wounds are cauterized. As we seem to have surprised the huge creature standing in our path we take advantage by preparing ourselves for battle. Rath cast of spell of protection over me, and I do the likewise shielding myself with force energy. Bruce also fills Winter with added strength. From there a mighty battle ensues. Not letting fear stand in her way Winter leaps into action chopping off heads left and right. Bruce calls down bolts of lightning to bring cut off additional heads, Rath’s companion casts ray of enfeeblement weakening it and Rath uses a wand to cast a fireball that severs still more of the heads off and cauterizes several of its wounds, while I cover myself in illusions making myself harder to single out and kill. I Though we are doing a great deal of damage to the beast it is giving as well as it takes. Half of the heads breath cold on us before they are cut from the body and the others bite into us but thanks to Rath’s companion’s spell the bites are not as potent as they might have been. While Winter continues to slice heads from the body, Rath launches a bolt of flame cutting off another head and cauterizing the wound, his companion begins to pepper the heads with arrows, and Bruce heals Rath’s wounds. As the heads from the un-cauterized wounds regenerate and breath more cold into our group I cover my hands in corrosive acid and launch into a flurry of blows destroying heads and using acid to cauterize the wounds. Between the fire from Rath, the blender effect of Winter’s flying blades, and my strikes that kill and cauterize we are finally able to bring the huge beast to its death. Taking stock of the group Rath uses his wand on himself and Winter to heal their wounds and we go over to inspect the treasure that he detected earlier with his detect magic spell. After throwing the treasure into our bags, we proceed down the path and get to a portcullis separating the castle proper from the sewers/dungeons. With the turn crank on the other side we ponder for a while how to get through. Rath and I put our heads together and decide that each of us summoning a mage hand wouldn’t be strong enough to turn the crank, so Bruce decides to just melt the portcullis. Before he can cast the spell Winter points out that in doing so we would leave the castle open to whatever orcs might come in behind us. Already feeling a little guilty that perhaps the hydra was part of the defense system we decide that breaking down the door might not be the best idea. In a moment of inspiration Rath tells us he can handle it. He spends some time concentrating and then blinks out of existence and reappears on the other side of the gate. Again he summons his water elemental and the two of them are able to get the portcullis up and after passing through we lower it back down. After a little exploring we find a alchemist lab full of books and supplies and a door leading up a stairwell to the castle. I decide to borrow some alchemist supplies figuring that if the castle is still under the lawful control of the king I can always return them to him personally, but that if we are in fact in a situation that causes us to get into more combat doing this mission that might be for the good of the kingdom he probably wouldn’t mind me using these things. From there I scout up the stairs and find some a pair of guards. Once I get back to the group I ask who wants to do the talking and they point out that my order was sent to reinforce the castle and nominate me. Never good at such social situations I hope that they don’t decide to put a polearm through my stomach as I walk out of their dungeon. The guards look at us suspiciously but after we explain where we came form they escort us to their sergeant of the guards and then to the captain of the guards for the east side of the castle. He’s impressed that we survived the hydra and also grateful for the report that Rath and Bruce provide on where there maybe orc encampments in the woods outside of the city. He then informs us that he will be posting guards down in the dungeons since the Hydra is no longer there to discourage unwanted guests. This prompts us to ask about the grate that we couldn’t get through and he tells us a story about a legendary rouge that broke in that way but was able to get away before they caught him. This prompted them to replace the gate since he destroyed it to get in. The guard captain points us to the monks of my order and as we are heading that way a mysterious figure motions to get our attention. I leave Gunther (still dressed in drag) with Winter and walk over to see what the stranger wants. He leads with, “I see you brought Gunter to the castle.” All of us get a little uncomfortable with the notion that not only does this stranger know Gunter well enough to identify him in disguise, but that he says the statement with such foreboding. I glance at Winter and then at the kid and she takes my meaning and draws closer to him to provide protection if needed. We all draw closer to the stranger and he tells us that Gunter is the son of the king who died last night under mysterious circumstances. The kingdom is now being run by the council of wizards but the stranger who refuses to give us his name tells us that he thinks they are involved in the King’s disappearance, but he amount of blood found implies that he isn’t just missing but likely dead. He says that besides himself there are 4 other people who know that Gunther is the King’s son, and three of them are the wizard’s on the council and that they would likely see him as an obstacle, but bottom line it would be for his own good, as well as possibly for the good of the kingdom if we got him out of the castle and to the military fortifications in the mountains known as Rilark. I’m skeptical to say the least but as I look at Bruce he nodes his head telling me that he thinks the story sounds plausible. He gives us the location of several supply caches in the woods that will help us reach the mountains and suggests that we leave immediately before others figure out that we have Gunter with us or decide to stop us. I point out that I really need to talk to my order or at least get word to them about what is going on as he was hiding in our orphanage in the first place. The stranger volunteers to carry word to them on my behalf. I’m uneasy with this decision but as none of us can think of a better solution we agree. I hastily write a note in code hopefully that my monastery brothers will understand letting them know a little of what is going on and asking them to send someone to meet us at one of our shrines tonight at our specified time.

From there we flee the castle the way we came in with our mysterious friend running interference so that we get out before the guards are stationed to block our exit. From there we return to the magic school, get our magical items identified, sell most of it, and I purchase a few additional scrolls with my part of the treasure before we head off towards our rendezvous point.

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The fog was not the beginning of a beautiful friendship for the Orcs!

After leaving the wizard school our group makes it to the holy shrine of my Monk’s Order with no problems. No one is there to meet us at the appointed time but Bruce decides to take advantage of this opportunity of finally being outside of the city walls and begins a ritual of communing with nature in hopes that an Animal Companion will come to join him. After two hours of waiting two monks from my order arrive. They seem a little uncomfortable answering our questions so Rath suggests that I take them aside to see if they will be more forthcoming. Once its just the three of us the monks confide in me that they don’t know anything especially unusual about Gunther, but after some thinking they are able to remember that two years prior to his arrival the order was given the building, one of the most fortified areas in the city, and given a large amount of money which was used to not just for area beautification but also to improve the stonework, and make repairs, and overall make the place more defenseable. Around that time is also when the cook, who sacrificed himself so that we could get Gunther to safely arrived at the orphanage. They also confirmed that the King’s body has yet to be found and that the Wizard’s Council is rulling in his place. In reality the King was just a figure head, and the council has ruled all alolng, but now that he is gone and there is no heir, there power and authority is absolute felt even more. When the King was here he had the authority to refuse the council but hardly ever did so in fear of the consequences. Some say that several hundred years ago there was a King who had magic of his own and at that time the Wizard’s Council’s didn’t control things they way they do now but for some reason the King’s Line hasn’t had an ounce of magic since. Interestingly enough I’ve seen what looks like the lights going on in Gunther’s eyes every time he sees Rath or I cast a spell. If the kid has the potential for wizardry, surely it would be bad news for the council. Once the monk’s departed I conferred with the rest of the group and we all quickly came to the agreement that Gunther was placed in the orphanage for his own protection, and that the cook was placed there ahead of time to make the place as secure as possible which he likely did by ensuring the orphanage was in the most defendable place possible. Its as if he or someone was specifically preparing for the day the Orcs came looking for Gunther.
After a good nights rest, a Great Wolf appeared in answer to Bruce’s call, and we began moving towards the first equipment cache enroute to the mountains. On the way there the group came upon a large cave and after some investigation found tracks which Bruce was able to figure out belonged to a giant centipede. The idea of just trying to bypass the cave was discussed but Rath’s thought that how many adventuring parties can boast of having killed a giant centipede along with my thought of to the victors go the spoils held enough influence for us to take the risk. Of course while we were finishing up the discussion and concluding our investigation of the area using a light spell cast by Rath to see into the darkened cave, Alanna gor tired of all of our talk and charged in. She landed a mighty blow on the creature. Seeing that she was wasting no time, I focused the energy from within to encase my hand in electricity and joined the group in their melee. Between Bruce, the Wolf, Rath, and Alana, and a blow from me delivering a shocking blast the Centipede was made short work of. As we searched the cave and found gold, gems, and various armor pieces I had a conversation with Bruce and Rath about useful things we could do if we had some of the centipede’s poison and Bruce using his survival and knowledge nature skill along with Rath using his Healing skill and me using my alchemy skills successfully extracted 4 dosses of the poison which we will figure out the best thing to do with later.
That evening after making camp and going to sleep Alana woke the group and we all realized that the entire area was covered in a ominous fog. Figuring the best bet would be to travel until we are out of the area we spent 2 hours trying to move out of it before realizing that we had no idea of its boundries and that it was not holding to any weather or wind patterns that Bruce could figure out. Neither Rath nor I could figure out what the fog cloud might be or might portend to but we needed to get some rest so in an unsettled state we made camp again went to sleep. Again Alana woke us up with loud screams that we were under attack by large spiders. These were no ordinary spiders, they phased in and out of our area delivering deadly poisonous bites and with each phase the group also experienced waves of negative energy slowly draining away our life force. Rath managed to line up the spiders perfectly launching his sword in a whirling blade striking them both before it returned magically to his hands. I followed his attack by landing two scorching rays one on each spider before they began phasing making attacks more difficult. The spiders seem to easily resist my burning hands but as we cluster the group back to back it means we are all more susceptible to the energy drains but it also gives all of us opportunities to attack between there phases. I pull the coldness out of the air and encase my hands in chill and begin striking at the spiders with chill touch whenever possible. Between this tactic and the might of the rest of the group, Rath weilding his frost blade with both strength and precision, Alana’s expert bladework, and Bruce fighting in tandom with his wolf and causing flames to burn from his hands, we finally manage to kill both spiders. The scariest moment was when Gunther was hit with the negative energy, if it had not been for Rath’s quick thinking with his close wounds spell, who knows if Gunther would have survivied. Our whole quest could have gone for naught just that quickly. After the battle Rath used his healing skills to help Bruce’s wolf overcome some of the effects of the centipede’s poison and I supplied Rath with a vial of antitoxin to help him do the same for himself. Bruce then cast a restorative spell to help his Companion shake off most of the lingering effects and after some studying and concentration Rath is able to do the same for himself. Next Rath heals himself, Alana and I of our wounds while Bruce does likewise for himself and his wolf. After pooling our knowledge we come to the conclusion that this cloud is likely extraplanar in origin and our combined knowledge of magic confirmed that these spiders are phase spiders and though their poison is deadly as both Bruce’s Wolf and Rath could attest, they don’t have the ability to use negative energy to inflict wounds. This helped me remember that historically something like this happened before two thousand years ago. There was a time of magical decline where most magic stopped working all together and even the easiest of spells became incredibly difficult to cast. Directly before this happened a fog much like this one appeared but I can’t recall how they were connected. Although we don’t know the cause or effect in the big scheme of things our group is beginning to suspect that it is possible that the wizard’s council knew that another magical decline might be coming and wanted to completely confirm their power by removing the King and taking his place officially to ensure they could still rule even if their magical power was diminished. A heir to the throne with magical potential would definitely be a problem in their plans.
After traveling the rest of the day and making camp we make it through the night quietly. On the next day near the cache we have been traveling towards we hear a group of humanoids in armor off in the distance. We are able to figure out that it’s a group of orcs. Discussion of trying to evade them is cast aside as we realize it is our duty to do all we can to put a stop to the rising Orc menace. Given a little time to plan, Rath, Bruce and I begin to cast spells to help us in the coming combat. Bruce gifts me with the agility of the cat and Alana with the strength of the bull and Rath covers himself and Bruce’s Wolf in protective spells. I spend my time covering my fist in chilling cold and pulling the heat out of the air to summon muted fires of hell to surround my body. From there we begin moving forward at Rath’s pace. Bruce decides that his time can be better spent scouting and he uses his Druid’s gift of woodland stride to move forward and get a better look at the enemy. He returns telling us that there are at least 3 or 4 orcs, some of them wearing full plate, and that they have a group of Elves captive held in chains. Hearing this I know combat is imminent so I tell Gunther to go hide in a tree and we begin moving forward again but are quickly hit with a fireball clueing us in that the orcs know where we are and that they have a spellcaster with them. As the group attempts to spread out the forrest slows us down and another fireball hits us. By now we have noticed four orcs, two in platemail closer to the front and two in chainmail further back rushing in our direction. Bruce finds a spot of safety and begins summoning lightening from the clouds, Rath releases a fiery bolt then continues moving forward, I fire two scorching rays and do the same. Bruce’s Wolf charges into action not quite reaching his intended prey and Alanna looses an arrow from her bow, quickly stashes it back on her back and draws her blade while moving forward taunting the Orcs to show her what they can do. The two forward Orcs in plate have been hit by spells but continue forward, one reaching Alana and I and another reaching Bruce’s Wolf, the two chain mail clad orcs, one with an arrow prodtruding from him begin moving forward, and two more orcs appear in the fog further back, both appearing to be casting spells. I was able to evade both of the fiery attacks from the orc spell casters and I wonder if my abilities might be better served shielding either Bruce or Rath from the fire as they seem to be getting hurt the most. I voice this question and Rath yells, I will take care of this, so I decide to go on the offensive. Alana levels a mighty blow at the Orc facing us and I realize that she will have little problem facing this foe and tell her to move on leaving him to me, but she prefers to standfast and face this foe and hopefully draw more into her deadly reach. Willing to oblige her I dodge to the side, giving up the ability to strike at the orc and move forward towards a chainmail clad orc who swings at me and misses. Seeing an opening I strike at him with a scorpian’s strike, one of my attacks miss him but the one the hits glows with cold and I see his strength begin to fade. I follow up the strike with a grapple hold which he fails to pull away from. As I pull his body into me the muted flames I surrounded myself in earlier leap from my body and start burning away his flesh. As I continue to grapple with him I manage to land another blow though I see him shrug off the strength drain but I smile as I see the flames continue burning him to the core. To my surprise he manages to pull away from me so I move in again and strike him and again he manages to shruge off the strength drain and evade my attempts to pull him in for another burning embrace. While this has been happening the second chain mail clad orc has joined with the orc fighting Bruce’s Wolf and two of t hem manage to overwhelm the animal and drop him to the ground. The Great Wolf fought valiantly and both of the orcs look the worse for wear, one of them moves to attack Rath and the other to attack Bruce. Alana positions herself so that while fighting her foe she also threatens the orc striking at Bruce and her whirlwind attack slashes into both of her foes. Another fireball spell catches Rath but he smiles as the protection from fire spell he has casts prevents any of it from touching him. He uses his great sword to finish off the orc that was ravaged from its battle with Bruce’s wolf. From there Rath moves to me just as my final blow to the burnnig husk of an orc that was holding onto the thinnest thread of life falls dead. Rath then launches a fiery bolt at one of the casters and I follow it up with an orb of fire. Between the constant bolts of lightening that Bruce has been calling down on the two casters and those two fiery spells, the two orcs collapse to the ground as smoking corpses. The two of us give each other mutual nods of respect and turn back to see the rest of our party looking very hurt and still facing two orcs. Bruce, not lucky enough to be under any magical protections has been blasted by an additional fire ball and hit with multiple missiles of force by the spell casters before they perished, and before Alana joined him he was doing his best to fend off a axe weilding orc while calling lightning. His best wasn’t quite good enough as the bloody axe slash across his chest demonstrates. Angered at the loss of his wolf and the orc having the nerve to try to cut him in half, he moves away and pulls down another lightning bolt on the orc that Alana successfully pulled off of him. Alana is still swinging with wreckless abandom to great effect but she looks near to bleeding out herself. Rath launches his sword at one of the orcs with his whirling blade spell but unfortunately he misses and it returns to his hands, so I follow up with another orb of cold and it drops to the ground. Given room to breath and now only facing one foe, Alana swrils her blade into a two handed swing and cuts the remaining orc in two. After we regroup, heal some of our wounds, rejoice over the fact that Bruce’s Wolf isn’t dead but merely unconscious, we move to the Elves and realize that there are 8 of them bound in chains. We free them and they tell us that they are thankful for the help and would like us to escort them back to their village. Though it is a slight detour for us we feel duty bound to escort them to safety, and Rath remarks that as he glances over the bodies of the orcs having activated a detect magic cantrip, that they are loaded with magical items that hopefully we can get identified at the elven village.
We make it to the village safely, get our new gear identified, replenish ourselves, and discuss with them how the orcs were able to assault them and kidnap the group so easily.
Waiting for further information: Group will have to discuss how to best split the gear. Are the Village personnel able to tell us anything useful, how the orcs got in, is there anything special about the 8 people they kidnapped? Can they afford to buy the equipment from us that we do not want? Are their casters willing to offer Rath and I access to their spell books for the standard cost to see if there are any spells that we can learn? Filling knowledge gap. Our characters are better at this than we are, but when we spoke with the mysterious person in the castle who requested we get Gunther to the mountain strong hold, he wouldn’t tell us his name but was he willing to give us a name of someone who we should speak to, ask for, pass Gunter to whom he trusts in the mountains. I don’t remember if we asked this or not but if he thought it was important enough that we take Gunther all the way there I think he would have wanted to impart that kind of information to us. Also he said there were five people who knew that Gunther lived. Himself, three wizards on the council who we couldn’t trust, but were we able to find out who the fifth person was? Was he counting the cook who sacrificed himself in that five people?

Just added the note that the fifth person was the general in Rilark where you are taking the boy. Added by your crazy DM.

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Loot

I’m putting this hear because I don’t know if anyone will go to the comments section looking for it. This is just a cut and paste of the email I sent to the group.

Hello all,
Its possible I copied down emails wrong so please respond to this and let me know you got it. Also feel free to tell me what items you want. I will also post it on the website.
If we sold everything each person would get a 16953 gp share.

The number off to the side is what each item would be worth if we sold it. Now we have to figure out how we are going to really divy everything up.

The group found:
500 gold (divide evenly)
2 gems worth 100 gold each (divide evenly)
4 doses of centipede poison (I will hold until DM tells us how much we can get for this or the right situation arises where we figure out how to “properly” use it.)
armor worth 500 gp (divide evenly)

Magic Items
4 2 Chainshirts (worth 2125 each)
2 +2 sets of Fullplate (worth 2825 each)
6 +2 Great Axes (worth 4160 each)
2 Pair of Slippers of Springing and Jumping +10 speed and +5 jump (worth 2750 each)
4 +2 Rings of Protection (worth 4000 each) (likely each one of us would take one)
1 Belt of Health (
2 Con) (worth 2000)
1 Amulet of Natural Armor (+2 AC) (worth 4000)

I am interested in a ring. Steven confirmed that you cannot transfer an enchantment from one item to another so I remove my request for any of the axes and and since I already have an amulet I’d like the belt of health. I think Kyle needs the slippers of springing and jumping. I’m not “taking” the things I said I’m interested in, I know this isn’t first come first serve. Once I hear everyone’s preferences, if more people want things than we have things to split, we can roll for it next time we are all there.

-Darryl

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